Straight Line in 3DP(x, y, z) & Q(x, y, z) are two points given is space. X, Y & Z axes are drawn. θ represents rotation of system about Y axis from X to Z. α represents rotation of of system about X axis from Y to Z. So if θ = α = 0 one sees X & Y ⊥ to each other and Z as a point. If θ = 90° and α = 0 then X & Z axes are seen with Y as point. If θ = 0 & α = 90° then one sees X & Z axes. A slider L is provided to change lengths of axes. A rectangular parallelepiped is constructed with P & Q as opposite vertexes. So PCFE & QBAD are faces ⊥ to X axis. large number of problems may be tackled by choice of n by a slider. α & θ are changed by sliders.
An array of coordinates Cor of set of points P & Q is written with 1st 3 columns for P & next 3 for Q. Axes tips and vertexes of rectangular parallelepiped are now defined in 3D as X3D, Y3D, P3D etc, Dr Vasant Barve, 10 August 2014, Created with GeoGebra |
Sunday, August 10, 2014
Straight Line in 3D
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