Bacteria Growth
In a certain culture of bacteria, the rate of growth is proportional to the number present. If it is found that the number doubles in 4 hours, how long does it take to get the population 8 fold?
Solution - The equation of growth of population where the growth depends on the population at that instant is Pt = P0 e^{kt} Here let the equation be f(x) = ae^{kx} Dr Barve, 12 September 2014, Created with GeoGebra |
Friday, September 12, 2014
Bacteria Growth
Double Cusp
Double cuspIt is common experience that milk pot shows beautiful double cusp. It is formed by parallel or nearly parallel rays. These rays get reflected on the cylindrical surface. The bundled rays shows white cusp pattern on the surface of milk. In this applet the rays in the form of vectors are shown when number of rays is small. Thereafter only lines are shown. Construction – This is done in GeoGebra. A semicircular arc is drawn. Hatching is drawn by taking a sequence of points at 5o interval on arc and drawing small line segments at 45o . from these points. Sequence of number of rays starting from a point on right and meeting mirror is drawn. The normal to mirror is drawn at each point. The reflected rays are now drawn. Number of rays is taken to be small to start with, for user to see and understand the reflection. Number now is increased to get beautiful cusp pattern. Sequence command is back-bone of this construction. Address your queries to vasantbarve@gmail.com Dr Vasant Barve, 11 September 2014, Created with GeoGebra |
Kaleidoscope
KaleidoscopeThis is a toy based on the principle of multiple reflections in a pair of mirrors. Three rectangular glass strips aspect ratio of about 6 are arranged to form an equilateral triangle by the lengths abutting each other. One end is closed by a triangular glass piece. One more triangular glass piece is arranged at small distance and some colored glass pieces and beads are placed in the gap of two triangular glass pieces. Now the arrangement is wrapped in paper to hold tight together. Viewed from other end one observes beautiful patterns. Slight movement changes the patterns. At three corners hexagonal patterns are formed Construction – One need consider object, three primary images, six secondary images and three tertiary images. Thus Object + 12 images are drawn. Beyond these one has images but are faint and hence not drawn. Start with a triangle containing objects. GeoGebra has inbuilt function for reflections of object about a line. Complete all the reflections. The objects have been provided with a control point to move the object. By moving object one can make pattern change from one beautiful to next. Address your queries to vasantbarve@gmail.com Dr Vasant Barve, 11 September 2014, Created with GeoGebra |
Wednesday, September 3, 2014
Cylinder in a Cone
Cyliner in Cone
There is a cone of radius Rc and height Hc. One has to fit a cylinder in it of radius Rcy. Find the ratio of Rc / Rcy for a) Maximum volume of cylinder & b) For maximum curved surface area of cylinder.
Solution - Let OH be Hcy the height of cylinder. ΔAOC & ΔFHC are similar ∴ CH/CO = Rcy/RC ∴ CH = Rcy*HC/Rc But CH = HC - Hcy ∴ Hcy = HC - Rcy*HC/Rc = HC(1 - Rcy/Rc) Dr Vasant Barve, 25 August 2014, Created with GeoGebra |
Quadratic Equation Solver
Quadratic Equation SolverQuadratic Equation Solver – User may choose the constants a, b & c for the quadratic equation to be solved. Applet will show the graph and the roots of the equation along with suitable comment. User may try different combinations of a, b & c and see the graph.
General form of Quadratic equation is ax^2 + bx + c = 0. Values of x satisfying the Quadratic equation are known as roots. Dr Barve, 30 August 2014, Created with GeoGebra |
Sunday, August 24, 2014
Cyclohexane Chair & Boat
Cyclohexane
The applet shows boat & chair conformations of cyclohexane. Radio buttons are provided to switch between two conformations. Angle θ provides facility to rotate molecule about y axis and α is about x axis thus one can study full details of geometry.
Coordinate system – x axis is taken to right, y axis up and z coming out of screen towards viewer. Thus it is right hand coordinate system. Rotations about two axes are sufficient to view all the details of the 3D body. α is rotation about x axis such that y axis move towards z axis. And θ is rotation about y axis so that z moves towards x axis. Thus rotations follow right hand rule. Let there be a point P(X, Y, Z) in 3D. If this is viewed in 2D with both alpha & Theta to be zero, then point will appear at (X, Y) Due to θ rotation about y axis x = X*cos(θ) + Z*sin(θ) and y = Y, And then by θ & α rotations together x = X*cos(θ) +Z*sin(θ) & y = Y*cos(α) - Z*cos(θ)* sin(α). Let us plot the three +Ve axes. Let L be the length of the vector of axes. The Tip of x axis XT(L, 0, 0) YT(0, L, 0) & ZT = (0, 0, L) then xT is (L*cos(θ), 0) & yT is (0, L*cos(α) and zT is (L*sin(θ), - L*cos(θ)*sin(α). Dr Vasant Barve, 24 August 2014, Created with GeoGebra |
Sunday, August 10, 2014
Quadrilateral Family
Quadrilateral FamilyThis applet shows the family tree of the quadrilaterals. Clicking the check boxes will display the properties. The vertexes marked red can be moved to see the variation of shape and size of the a quadrilateral. Exclusive check boxes are used to display the description of properties. Red vertexes are independent object and hence can be moved to see the change in shape, size & orientation of a quadrilateral. For any queries write to vasantbarve@gmail.com Dr Vasant Barve, 20 April 2014, Created with GeoGebra |
Straight Line in 3D
Straight Line in 3DP(x, y, z) & Q(x, y, z) are two points given is space. X, Y & Z axes are drawn. θ represents rotation of system about Y axis from X to Z. α represents rotation of of system about X axis from Y to Z. So if θ = α = 0 one sees X & Y ⊥ to each other and Z as a point. If θ = 90° and α = 0 then X & Z axes are seen with Y as point. If θ = 0 & α = 90° then one sees X & Z axes. A slider L is provided to change lengths of axes. A rectangular parallelepiped is constructed with P & Q as opposite vertexes. So PCFE & QBAD are faces ⊥ to X axis. large number of problems may be tackled by choice of n by a slider. α & θ are changed by sliders.
An array of coordinates Cor of set of points P & Q is written with 1st 3 columns for P & next 3 for Q. Axes tips and vertexes of rectangular parallelepiped are now defined in 3D as X3D, Y3D, P3D etc, Dr Vasant Barve, 10 August 2014, Created with GeoGebra |